Apr 16, 2024 21:14:02 GMT
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Praxagora
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Basics
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Nickname Prax
Nickname Prax
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Age 11
Age 11
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Gender Mare
Gender Mare
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Breed Type Warmblood
Breed Type Warmblood
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Physical Health Excellent
Physical Health Excellent
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Mental Health Fair
Mental Health Fair
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Appearance
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Height 15hh
Height 15hh
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Coat Colour Flaxen Red Roan Sabino
Coat Colour Flaxen Red Roan Sabino
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Eye Colour Heterochromia (R: Brown, L: Blue)
Eye Colour Heterochromia (R: Brown, L: Blue)
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Genotype ee/Aa/RnRn/nSb/ff
Genotype ee/Aa/RnRn/nSb/ff
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Distinguishing Markings Typical Sabino markings. Irregular stockings on all four legs and apron face marking that extends along her jaw.
Distinguishing Markings Typical Sabino markings. Irregular stockings on all four legs and apron face marking that extends along her jaw.
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Personality
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Positive Traits: Brave, Compassionate, Intelligent, Loyal, Patient, Sophisticated
Positive Traits: Brave, Compassionate, Intelligent, Loyal, Patient, Sophisticated
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Negative Traits: Aloof, Cunning, Impulsive, Petty, Stubborn
Negative Traits: Aloof, Cunning, Impulsive, Petty, Stubborn
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Quirks/Fun Facts: Doesn't actually know her own true age so has made up her own birthday and age, often telling others that she's older than she actually is as being an elder commands more respect.
Quirks/Fun Facts: Doesn't actually know her own true age so has made up her own birthday and age, often telling others that she's older than she actually is as being an elder commands more respect.
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Praxagora is unassuming in the way she carries herself. Often mistaken for meek, she doesn't try and change their mind unless absolutely necessary. She much prefers to keep to herself and bide her time, assimilating into whatever social group she finds herself. She can be a bit enigmatic at times, and there's something about her that most others find unsettling. Though if asked, they may not be able to pinpoint exactly what it is.
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She can be very loyal, usually only to serve her own interests, but also to serve the interests of her own kind. With that being said, she is still compassionate and understanding of other's feelings or pains and will do her best to remedy them if she can. She's not afraid of anything and will put herself in harms way to protect someone else without hesitation should the situation arise. Prax is not timid about speaking her mind or standing up to figures of authority or calling their bluffs when she thinks they might be wrong.
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Despite her many friendlier characteristics, she's can be rather petty if or when she's been wronged. Going out of her way to patiently wait for the right moment before taking her revenge. Never in a lethal or cruel way, more just petty annoyances. Additionally she can be a bit hasty to rush into decisions once she's made up her mind about a particular course of action. Despite this, she is still willing to accept the consequences or responsibility of correcting her mistake.
Praxagora is unassuming in the way she carries herself. Often mistaken for meek, she doesn't try and change their mind unless absolutely necessary. She much prefers to keep to herself and bide her time, assimilating into whatever social group she finds herself. She can be a bit enigmatic at times, and there's something about her that most others find unsettling. Though if asked, they may not be able to pinpoint exactly what it is.
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She can be very loyal, usually only to serve her own interests, but also to serve the interests of her own kind. With that being said, she is still compassionate and understanding of other's feelings or pains and will do her best to remedy them if she can. She's not afraid of anything and will put herself in harms way to protect someone else without hesitation should the situation arise. Prax is not timid about speaking her mind or standing up to figures of authority or calling their bluffs when she thinks they might be wrong.
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Despite her many friendlier characteristics, she's can be rather petty if or when she's been wronged. Going out of her way to patiently wait for the right moment before taking her revenge. Never in a lethal or cruel way, more just petty annoyances. Additionally she can be a bit hasty to rush into decisions once she's made up her mind about a particular course of action. Despite this, she is still willing to accept the consequences or responsibility of correcting her mistake.
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History
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Hailing from lands unknown, not much is known about Praxagora's past. All she remembers is waking up one day in a desolate field with no memories of her past. Getting her bearings, she soon found herself wandering the open lands searching for answers. Her search led her all over and she learned many valuable skills along the way. Namely she developed a certain talent for the way of herbs and healing. Years went by and eventually she stopped looking for her past, instead only focused on her future.
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Eventually she met a young filly, barely a year old who had been abandoned or lost. Feeling pity for the filly, she decided to take her in as an apprentice and to teach her what she knew. They slowly made their way from distant lands to here, helping various herds they met along the way. At first things went well. Typhoid took to learning the herbs like a fish to water, soaking up any and all information like a sponge but it wasn't long before Prax noticed more concerning behaviours. Typhoid was far more interested in the harmful herbs and their properties. She had no choice but to terminate the apprenticeship and leave the filly on her own. Waiting until the dead of night, she quietly slipped away into the darkness.
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Taking a vow to never again train another in her crafts, she instead decided to spend the rest of her life alone, only appearing when needed and never swearing her allegiance to any one herd or horse.
Hailing from lands unknown, not much is known about Praxagora's past. All she remembers is waking up one day in a desolate field with no memories of her past. Getting her bearings, she soon found herself wandering the open lands searching for answers. Her search led her all over and she learned many valuable skills along the way. Namely she developed a certain talent for the way of herbs and healing. Years went by and eventually she stopped looking for her past, instead only focused on her future.
[break][break]
Eventually she met a young filly, barely a year old who had been abandoned or lost. Feeling pity for the filly, she decided to take her in as an apprentice and to teach her what she knew. They slowly made their way from distant lands to here, helping various herds they met along the way. At first things went well. Typhoid took to learning the herbs like a fish to water, soaking up any and all information like a sponge but it wasn't long before Prax noticed more concerning behaviours. Typhoid was far more interested in the harmful herbs and their properties. She had no choice but to terminate the apprenticeship and leave the filly on her own. Waiting until the dead of night, she quietly slipped away into the darkness.
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Taking a vow to never again train another in her crafts, she instead decided to spend the rest of her life alone, only appearing when needed and never swearing her allegiance to any one herd or horse.
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OOC
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Is This Your First Character? No. Centurion/Calypso
Is This Your First Character? No. Centurion/Calypso
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Notes Nope!
Notes Nope!
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